![]() Because the official docs for moving from Unity say that Blueprint classes are the equivalent of Unity prefabs. I just create a separate folder to hold those meshes, dragged them all into the scene and create a blueprint from them so I can use them as one object. ![]() In Unreal, I have to import them all as separate meshes. In Unity, if I import, say my door model which has the door and some things attached to it as well as the hinges and things that are unique to that door, everything is imported as a single prefab. ![]() The problem I’m facing is that Unity is much nicer with regards to importing multi-mesh FBX files and working with the individual meshes. I just want to get a simple scene setup to see if I want to stay in Unreal or go back to Unity. I still get messages about no smoothing groups exported for all of them, but I can worry about that later and reimport if need be. Two of my FBX files crashed Unreal on import, but reexporting them from Blender fixed that. I’m trying to move my project from Unity to Unreal and having a dog of a time figuring it all out.
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